Tuesday, June 30, 2009

Dota 6.60b Bug, Exploits and Tricks - Dota-Allstars 6.60b Bug

Dota 6.60b BugDota 6.60b Bug, Exploits and Tricks - Dota-Allstars 6.60b Bug. Kuarinofu has just made another cool videos about Dota 6.60b Bug, Exploits and Tricks. One of the coolest trick is to gain sight of an enemy hero ALL THE TIME! Another awesome exploit is to use Ghost Scepter to avoid damage from certain spells. Thumbs up to Kuarinofu! Let's stop the chat and watch the tricks! ;)



Here is all the spells that can be blocked using Ghost Scepter, quoted from Kuarinofu Blog:
Mortred,Jugger-all spells,
Tinker - Rockets
Atropos-brain sap,
Lesh-diabolic edict,
QoP-scream of pain,
Dirge-soul rip,
Meepo-earthbind,,
Pit Lord-Pit of Malice,
Pudge-Hook,
NA-Vendetta,
Brood-Spawn Spiderlings,
Techies-land mines/suicide,
Earth Shaker-Echo Slam,
Omni-Purification,
Chen-Test of Faith,
Naga Siren-Ensnare,
Morh-adaptive strike,
Bristle back-Quil Spray,
Beast-Wild axes,
Alchemist-Acid Spray.


And here is another trick to use Regeneration Rune just like before the nerf on Dota 6.60:


Wow, i never thought some bugs still exist after the Dota 6.60b release, thanks Kuarinofu for the tricks! I guess IceFrog will have some more work to do on Dota 6.61. If you want, you can also check the Dota 6.60 Bug post. Enjoy! :)

Saturday, June 27, 2009

Heroes of Newerth - Playing Dota with Different Engine

We've already know that several games are being developed based on Dota-Allstars. DemiGod and League of Legends are some names that already familiar in this term. While both of them is totally a new game that inspired from Dota, playing Heroes of Newerth is just like playing Dota but with a lot of better graphics. Just see the above picture (click to enlarge) and watch below video, you will know what i mean.



Isn't that Krobelus who in the movie guys? And based on the mini-map, the map layout is also the same. At first, i think IceFrog is gonna rage because of it, but no. Below is his statement on PlayDota regarding this matters


They contacted me a few years ago to ask if I had any objections to them doing a game heavily based on DotA, which I didn't. I don't really mind all these new games (6 total now I think), competition is a good thing in the long run. I will still work hard to develop and improve DotA on WC3 for everyone that is still interested in it.


Well, at least they got IceFrog permission to do that. But i think this game will have a real trouble if IceFrog stop developing the WC3 version of Dota. Unless they can come out with something original, they won't survive in the long run. Balanced the game and kept the gameplay fun while adding new content is not an easy task. And IceFrog is done it well so far on the current Dota map. Despite all of that, the graphics on the Heroes of Newerth is really tempted me @_@ What about you guys?

Credits: Ultra_Jacker

Wednesday, June 24, 2009

Dota Juke Spot/Secret Path (after Dota-Allstars 6.60)

Few days ago i just posted the new Dota-Allstars layout for the Dota 6.60 version above, and today here is the complete juke spot guide. Juke spot is the best place to escape from your enemies chase or simply confusing them. If you haven't know what is juking like, you can check it out here on the Dota juking guide. Reading this post could save your lives on your next Dota game ;)  Here is all the juke spot for the new layout, click the images to enlarge.

This is one of the new juke spot added, don't miss this one! ;)

















I hope this article can give you a hand when fleeing from enemies gank ;)

Source

Monday, June 22, 2009

Dota-Allstars Map/Terrain Layout (After Dota 6.60)

Dota-Allstars Map/Terrain LayoutDota-Allstars Map/Terrain Layout (after Dota 6.60). Dota 6.60 has significant changes on some part of the map. The tavern now is placed on the top-left map, new juke spots added and some other changes. For those who need the new terrain layout, here it is. A person post it on PlayDota forums. The above map is 400x389 size. If you click it, you will get a larger size picture. But, if you want a high resolution image, you can download the 2700x2700 size from here:

Dota Map/Layout Large (18mb)

Dota Allstars Map Layout

Dota 6.61 Beta - Dota-Allstars 6.61 Beta Map

Dota 6.61 BetaDota 6.61 Beta - Dota-Allstars 6.61 Beta Map is Leaked! Looks like there will be less new content on Dota 6.61, but a lot of balance has been made. Let's check it out!

Dota 6.61 Beta 3 Map Changelogs:
=========================

* Fixed natural regeneration on rax
* Fixed Living Armor not regenerating structures properly
* Fixed incorrect sell value on some aghanim scepters
* Fixed Double Damage visual effect to properly show when the user is using low graphics mode
* Reduced Double Edge cooldown (25->12)
* Watchers now have collision. They also have 400 less vision range and give +40 more bounty.
- Various misc code fps stuff
- Undid Sil armor change
- Fixed Reverse Polarity, it properly places them infront of you now
* Fixed an error in the damage calculation method for Plasma Field
* Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
* Improved Faceless Void's base strength (17->23)
* Restored original cooldown improvement on Scepter for QoP
* Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* Increased projectile speed on Mystic Snake
* Lowered Stone Gaze cooldown (70->35)
* Sven's Storm bolt now uses the normal unit targeting scheme. No gameplay changes, just the interface visuals.
* Fixed -ns mode
* Fixed Napalm not properly stacking and doing higher constant values [needs playtesting since it may be too useless now]
* Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs [make sure u can't abuse it]
* Casting Nature's Guise on an allied unit will no longer take you out if if you have it on you
* Reverse Polarity now pulls units slightly infront of you instead of all around you
* Lowered Magic Stick/Wand cooldown from 25 to 17
* Added a new icon for Slardar's Bash (3587)

Dota-Allstars 6.61 Beta 3 Download link:
Dota-Allstars 6.61 Beta 3 via Warcraft Map
Dota-Allstars 6.61 Beta 3 via Rapidshare

Well, i think Dota 6.61 will be focused on balances. But i still cannot see the Tauren Chieftain or Batrider changes in the changelogs, maybe it will be added on next beta map. Anyway, enjoy the new map!

Don't forget to subscribe by email or reader so you can have Dota 6.61 as soon as it is released :)

Source

Thursday, June 18, 2009

DotA Theme Manager 4! New City and Highland Themes


DotA Theme Manager Version 4 (DTM 4) is out! While IceFrog released Dota 6.60 with a lot of new content, Infrisios also doesn't wanna lose. He just published Dota Theme Manager 4 along with 2 new themes. The first one is the City theme as you can see in picture above. Pretty cool isn't it? The other one is the Highland theme, the screenshot is below. Here is all the download link and guide to install Dota Theme Manager:

Dota Theme Manager Version 4
DL 1 - Rapidshare (RAR)
DL 2 - DotaThemes (ZIP)
DL 3 - DotaThemes (RAR)



Installation Guide

1. Download the newest version of the DotA Theme Manager
2. Unpack* the file IN your warcraft folder - in most cases C:\Program Files\Warcraft III.
You can find the paths the files should have below!
3. DO NOT move or rename any of the files you unpacked. The path must be: "\Warcraft III\DTMV4\"
4. If you want it on your desktop, create a shortcut of the exe file.
5. make sure both your WC3 and your World Editor are closed!
6. Go!
Note: needs to be 'Run as administrator' under Vista to run entirely properly (thanks to Dagguh for this information!).
*) you need WinRAR to unpack it.

Paths

The DotA Theme Manager uses the following paths for the files:

Warcraft III Folder\DTMV4
-this is the folder you should see when you open your WC3 folder.
In it, you should have:
Warcraft III Folder\DTMV4\DTMV4.exe
-the application itself. Use this executable to start the DotA Theme Manager.
Warcraft III Folder\DTMV4\Data
-the Data-Folder, containing all necessary data the DTM needs to work.
Don't change anything here!

Well, let's play the new Dota 6.60b map with brand new look ;)

Credits: Chal ,thanks for notifying me ;)

Sunday, June 14, 2009

Dota 6.60 New Items Mini Guide, Share Your Thought!

Dota 6.60 New ItemsDota 6.60 New Items mini guide. Dota-Allstars 6.60 give us several new items. In this post we'd like to share about what you've found about those items and how to use it well. Let's check it out ;)

New Basic Item
Ghost Scepter

Ghost Scepter Ghost Form makes you unable to attack or be attacked, but you take 44% extra damage from spells. For 1500 price, i think Ghost Scepter is very situational. While you can evade enemy attack, the 44% extra damage from spell can be deadly. But still, it has its use.

If you're facing Troll, Rikimaru or another DPS hero, this item comes handy. What? Rikimaru has just smoke you when you have a little HP? Don't panic, just activate Ghost Scepter while waiting your friend helps or just simply teleport to safe place. Well, if Rikimaru has Dagon maybe you still die though, but it's very unlikely ;p


Quelling Blade

Quelling BladeThis item definitely a must for a jungling melee hero. The 36% bonus damage to creeps for a damn cheap price of 225 is really neat. Too bad it's only gives 12% bonus to range heroes. The chop tree ability also handy and can make you jungling faster.


Talisman of Evasion

Talisman of EvasionTalisman of Evasion is really a great relieve. Before, you must farm Butterfly to get 30% evasion (6000, which is very expensive). But now, with just 1800 you can have 25% evasion. This items is a great choice for your tank as it can reduce damage from physical attack.



New Recipes
Poor Man's Shield

Poor Man's ShieldWell, the name said it all. This items is very cheap. It 100% blocks 20 hero damage and 60% chance blocks 20 non-hero damage (half for ranged). To get this item with ease on early game, buy 2 Slipper of Agility from base. And after several creep kills buy the stout shield on the side shop to finish this item.


Force Staff

Force StaffThe most interesting items on Dota 6.60 in my opinions. This item is like Kellen's Dagger, it gives you ability to move 500 range on instant. It's really usefull on chasing and escaping. It also gives 10 int, 10 damage and 10 attack speed which pretty neat for 2200 gold. Although many people say that it will work great with Rupture,  the fact is, it's not work. When the ruptured enemies forced to move, it didn't give damages. Please note that Force do not cancel Town Portal or another channeling spells.


Khadgar's Pipe of Insight

Khadgar's Pipe of InsightA counter of AOE spell attack. This item can cast Barrier, which gives you and nearby allies 400 spell damage protection for 8 seconds. Multiple cast will override the previous cast. Great, now we can upgrade Hood of Defiance into another item ;)


Magic Wand
Magic WandMagic Stick's upgrade. Gives you additional 5 charges and 3 attributes. Not much to say here.


OK guys, that's my thought about the new items. What about you? What do you think about Dota 6.60 new items? We'd like to hear it :)


Saturday, June 13, 2009

Dota 6.60b Download - Dota-Allstars 6.60b Official Map

Dota 6.60b MapDota 6.60b Download - Dota-Allstars 6.60b Official Map. IceFrog has just made Dota-Allstars 6.60b to fix some Dota 6.60 Bug. Well, he already told us before that a quick Dota 6.60b or Dota 6.61 will come out soon after Dota 6.60. After somewhile ago he want us to test the bug fix, IceFrog decide to put it on GetDota today. I think Dota 6.60x will focused on bug/exploit fix and the balance will be done on Dota 6.61. Anyway here is the download link and changelogs :)

6.60b Changelog:
================
* Some minor performance optimizations
* Fixed a fatal error possible when 2 users with blademail active fight each other
* Fixed a desync bug when using -tips while other map languages are in the game
* Fixed Force Staff so it doesn't push you into an impassable terrain
* Fixed some bugs with RS and other modes like RD
* Fixed a group memory bug
* Fixed camera from moving when you pick a hero in RD
* Fixed pink player from not being able to pick the furthest hero in -CD
* Fixed a bug that sometimes caused Echo Stomp to not get dispelled upon damage
* Fixed some issues with Treant Protector's Eyes In The Forest
* Fixed a multiple quelling abuse
* Added a note in the tooltip about Kunkka not being able to use Quelling Blade
* Fixed a minor visual cooldown glitch with the MKB toggle
* Temporarily disabled -terrain snow. It was causing annoying visual side effects for all terrain modes when exploring terrain that had previously destroyed trees. I'll restore this functionality as soon as I can.
* Fixed some typos

This is just a quick bugfix patch to fix exploits being abused. More changes and balance tweaks will come soon in the next patch.


Dota-Allstars 6.60b Download Link
Dota-Allstars 6.60b via GetDota
Dota-Allstars 6.60b via Warcraft Map

Note: Don't wanna miss next map? Subscribe our feed so we can always  deliver the latest Dota-Allstars map updates to your email or RSS reader

Well, let's check the new Dota 6.60b map with(hopefully) less bugs ;)

Thursday, June 11, 2009

Dota 6.60 Bug - Dota-Allstars 6.60 Exploit

dota 6.60 bug - exploitDota 6.60 Bug - Dota-Allstars 6.60 Exploit. Some people reported that the brand new Dota-Allstars 6.60 contains some bug/exploits. This is already expected since Dota 6.60 contains many changes. If you found any Dota 6.60 bug/exploit, share it here. And of course, report it to IceFrog so we can get the fixed map, either on Dota 6.60b or Dota 6.61.


Here is some bug/exploit i found. With this bug, you can have 2 Quelling Blade (you only allowed to carry 1) and can jungling easier ;p

Dota 6.60 Bug


Use a hero that can switch their forms of attack(range/melee) like Syllabear/Troll/Terror Blade and you can have 2 quelling blades on your inventory. Quelling Blade gives +36% bonus damage to non-hero units for melee and 12% for ranged heroes. And you get both bonus 136%*112% = 152% damage on creeps. How?

  1. Buy a  Quelling Blade on melee mode. You will got the normal Quelling Blade.
  2. Transform into range mode.
  3. Buy another Quelling Blade, you will got Range Quelling Blade.
  4. Wow, now you have two Quelling Blade  ;)
Don't worry, the above bug already reported to IceFrog.

Another bug is with Batrider when he use Firefly. Some skills cannot target him while he is flying. This include Laser, Frost Bite and others skills based on Root. Apparently those skills cannot cast on flying unit.

What about you? Found another bugs? Feel free to drop a comment ;)

Update: The above bugs already fixed on Dota 6.60b, check it out!

Tuesday, June 9, 2009

Dota 6.60 Map Download - Dota-Allstars 6.60 Official Map (Changelogs Added!)

Dota-Allstars 6.60

Dota 6.60 Map Download - Dota-Allstars 6.60 Official Map has just released! Woohooo!!! Our long await of Dota-Allstars 6.60 ends here. This version contains many changes. Two new heroes added, Tauren Chieftain and Batrider. Several new items also introduced along with the new items layout. A lot of balance and heroes changes also has been made. 

Without further ado, here is the complete Official Dota 6.60 changelogs and download links:


Dota-Allstars 6.60 changelogs
Dota 6.60 Changelogs (I decide to place it in another post because it's really
HUGE!)

Dota-Allstars 6.60 Download Links
Dota-Allstars 6.60 via Warcraft 3 Map
Mirror 1 of GetDota.com
Dota-Allstars 6.60 via MediaFire
Dota-Allstars 6.60 via UsaUpload

Update: Dota 6.60b already released!

Note: Don't wanna miss next map? Subscribe our feed so we can always  deliver the latest Dota-Allstars map updates to your email or RSS reader

Okay then, i guess most of you are downloading the map right now. Have fun guys! If you have time Digg this post and share your thought about this map ;) And finally, huge thanks for you IceFrog :)

PS: If you're looking for AI map, check the update on Dota 6.60 AI and Dota 6.61 AI post.

Special thanks to mdnOor and ichi for providing additional mirrors :)

Tauren Chieftain Guide and Strategy | Cairne Bloodhoof Build

Tauren Chieftain
Tauren Chieftain Guide and Strategy. Cairne Bloodhoof the Tauren Chieftain is one of the most anticipated heroes on Dota 6.60 (the other one is Batrider). This post will be a place to share guide, walkthrough and item builds for Tauren Chieftain. This guide is still on proggress, so any feedback or suggestion from you is really helpfull :)

Story
Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.


Base Stats
Strength: 24 + 2.7
Agility: 14 + 1.5
Intelligence: 23 + 1.6

Attack Range: 150
Movement Speed: 300

Cast Point 0.4
Attack Point 0.35
Hero Class: Strength

Echo Stomp
Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.

If you damage a knocked out unit, it no longer becomes knocked out/immobile.

There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.

Physical Damage: 80
Magical Damage: 80
Channel Time: 1.4 seconds
AOE: 500
Knockout duration: 2/3/4/5 seconds
Manacost: 100/115/130/145
Cooldown: 15

Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)


Tauren Chieftain Skill 1
The knockout caused by this skill is very nice. 5 seconds is nice amount to prepare a combo attack. The only drawback that it needs 1.4 seconds to cast it. Use this together with Ancestral Spirit to land it better.


Ancestral Spirit
The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.

Magical Damage: 120/160/200/240
AOE: 275

Damage per creep: 3/6/9/12
movement speed per creep: 1%
Danage per hero: 10/20/30/40
movement speed per hero: 5%

Cooldown: 19
Manacost: 110
Max Charge Time: 8

If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.

Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)

Tauren Chieftain Skill 2
This skill is  very  helpfull to reach an enemy from far away. The distance you can cast your spirit is further than Blink Dagger, use this. You can also cast this on forest or hill. But you will need some practice in order to move the spirit well.

Natural Order
Passive.The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.

AOE: 250
Percentage nullification: 25%/50%/75%/100%

Note: This exists on the spirit as well.


Tauren Chieftain Skill 3
Lots of people is missunderstanding this skill. It's only remove the base magic and physical resistance. But some people interpreted 100% percentage nullification(level 4) as  totally remove the resistance and make the damage pure. But yes, if your enemy doesn't have Hood of Defiance, your magical damage will pure ;) This skill counter Davion very much as his base armor is very high.


Earth Splitter
(Ultimate)
Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.

Cast Range: 1600
Travel speed: 600 ms
Delay after maturity: 0.5 seconds
AOE: 350
Damage: 35% of each unit's maximum HP (half magical, half physical)
Slow Amount: 30/40/50%
Slow Duration: 3/4/5

Cooldown: 90/75/60
Manacost: 175

Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.
The split grows at 600 ms, so it takes 2 seconds to reach the end.
After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.


Tauren Chieftain Ultimate Skill
With a great setup, this  skill can cause huge damage to the enemy. Not to mention the slow duration and it's low cooldown. It's very likely it will get nerfed. With Refresher Orb, you can get 70% enemies max HP in an instant!

Skills Build
Lv 1 : Ancestral Spirit
Lv 2 : Echo Stomp
Lv 3 : Ancestral Spirit
Lv 4 : Echo Stomp
Lv 5 : AncestralSpirit
Lv 6 : Earth Splitter
Lv 7 : Ancestral Spirit
Lv 8-9 : Echo Stomp
Lv 10 : Natural Order
Lv 11 : EarthSplitter
Lv 12-14: Natural Order
Lv15: Stats
Lv 16: Earth Splitter
Lv 17-25: Stats

Max Ancestral Spirit for harassing and farming. You're a melee hero and Ancestral Spirit is help you harass and farm. Combine with Echo Stomp you can stun your enemies from distance. Earth Splitter taken as fast as possible because it's really a great skill with long cast range, huge area and decent damage.

Skill Usage
Remember, when your cast Ancestral Spirit, your spirit has your Natural Order aura and can Echo Stomp as well. Open the combo with Ancestral Spirit, place it into the middle of enemies, cast Echo Stomp and continue with Earth Splitter. After the Spirit join you, chase them with movement speed buff and bonus damage.

Items Build

Core Items

Tauren Chieftain is a versatile hero. At first, i thought he was like Earth Shaker (Raigor) who merely a spell caster. But after some games with him, i realize that he's more like Admiral/Kunkka. He has 3 active skills, but his DPS is high and his passive support this. With the bonus damage and movement speed from Ancestral Spirit, you can kill lot of heroes in the process. To maximize this potential, i suggest Battlefury and Power Treads as the core items. The Treads will give you attack speed and more movement speed to chase your opponent after your stun/slow. Battlefury is work nice as your spells is area and you will give huge damage at ease. Not to mention the mana regeneration.

Some Bracers for early last hitting and additional HP, if you farm well, you can skip this and buy Battlefury instead. Town Portal is a must to set a gank or helping team mates.

Luxuries
+  OR   +  OR 
Sange Yasha is now cheaper and gives you more movespeed bonus. Tauren has high base movement speed (310), with Sange Yasha and Spirit bonus, almost every enemy get captured by him. Get a Refresher Orb to take 70% of enemies HP in an instant with double Earth Splitter. If you want to tank, go to Heart of Tarrasque instead. Shiva's Guard for more AoE damage and cover your lack of armor. Or if you want some DPS, get Assault Cuirass instead.

Why not Dagger?

Tauren Chieftain already have Ancestral Spirit to help land Stomp. Remember, you can place your spirit from far away! If you want to init, just cast your spirit from distance into the middle of enemies and immediately Stomp. His ulti also has long casting range. So personally i don't think Dagger is good item for him.

Strategy
Start of with 2 Healing Salve and Circlets. Your main priority is to last hit/deny and aim for your Ring of Health immediately. If you have a stunner lane mate, try to aim some kill with Ancestral Spirit and Stomp combo. If you don't, you still can harrass with your Spirit. Get your ulti as fast as possible.

After getting your RoH, you are hardly to harass and can stay a long time in the line. Aim your Void Stone to make Perseverance. After getting your boots and maybe some bracers, start ganking. With Spirit + Stomp combo and a decent team mate, you will likely net a kill. Start with Spirit and place it on the middle of your enemy. Immediately Stomp, only blinker enemy can evade this. While your enemies still sleep, use your ulti if you have it. Then go near him and finish it with your mate. Remember if a hero attack him, he will wake up. So think twice before attack the sleep enemies.

In the team fight, if you have a initiator(Ex: Magnus, Earthshaker, Tidehunter, Enigma), cast Earth Splitter as soon as your friend inits. If you don't have it, place Ancestral Spirit into the middle of your enemies (the distance you can cast the spirit is further than Blink Dagger range!). Cast Echo Stomp and continue with Earth Splitter. After that, start roaming with your Battlefury and the bonus movement speed. It's not strange to hear Triple Kill from Tauren in this version. So, before he got nerfed, enjoy your time ;)

 Have different thought? Share it here :)